Combat

Lights, heavies, stamina, and the feint

Lights build healing damage, heavies convert it, and an empty stamina bar is the mistake that ends rounds.

Lights, heavies, stamina, and the feint

Lights build healing damage, heavies convert it, and an empty stamina bar is the mistake that ends rounds.

What decides a round

Style rarity does not replace the shared rules. Combat guides describe one model, and the Roblox page only confirms the inputs: light, heavy, dash, block, and a feint from heavy into light.

Guides describe the rest this way:

  • Light punches are fast and leave damage the opponent can heal.
  • Heavy punches are slower and are what convert that healing damage into damage that stays for the round.
  • The health bar is described in three reads: untouched health, dark or regenerable damage, and damage that will not heal back this round.
  • Dash, attacks, and dodges spend stamina. Blocking is described as the action that does not spend it.
  • Attacking on empty stamina is described as a break of about two seconds. That duration is a community measurement, not a published frame value.
  • A dash has invincibility. The tightest part of that window is called a perfect dodge and opens a punish.
  • A counter is a hit on a punch that is still coming out. Some styles charge meters from counters.
  • Feinting cancels the heavy. The official input is M2 then M1.
  • Repeated backdashes are described as getting worse as the fight goes on, so holding away is not a full round plan.

A round you can actually run

  1. Open with lights only while you still have stamina in reserve. A common coaching line is to keep about a quarter of the bar.
  2. Watch the bar color, not the combo counter. If the damage is still in the healing color, you have not converted the round.
  3. Throw the heavy after the healing pool is built, or feint it if they dash every time they see the heavy start.
  4. If the bar is empty, block and let it return. Another heavy on an empty bar is the mistake guides blame for early knockouts.
  5. Read the shoulder before the glove. That is the tell guides use for a dodge that is on time instead of a guess.

What this page will not pretend to know

Exact invincibility frames, the backdash decay curve, and per-style frame data are not on the Roblox page. They move between patches. If a number is only in one guide, it is not repeated here as a law.

Style-specific meters, including Hawk's Rage stages, Chronos Focus, Shotgun's Speed-O-Meter, Surgeon's Head, Chest, and Liver stacks, and Freedom's three forms, are on the fighting style pages.

FAQ

Frequently Asked Questions

Which codes should I try first?

Use the seven strings printed on the Roblox description first. Community lists add more strings and disagree on payouts. A code can be one-time per account, so an invalid message can mean already redeemed, mistyped, or expired.

What is the actual goal?

The developer says you fight people for money, that codes and in-game play both give rewards, that every fighting style is viable, and that rarer styles are cooler rather than required.

Is STREET FIGHTER 6 x UBG the same game as Untitled Boxing Game?

It is the Roblox boxing game by drowningsome, place 13621938427. Players also call it Untitled Boxing Game or UBG. The October 10, 2026 experience title is the Street Fighter 6 crossover.

Is there an official Legendary drop rate?

No. The public description does not publish odds. Community pages have claimed rates under 1 percent, about 12 percent, and pity windows from 70 to 100 spins. Those figures contradict each other. Read the spin screen in the current build.